![]() Maxxing out relationships with different characters can unlock different dialogue and scenarios. In addition to this, there will be choices about which of the four NPCs to talk to, this will usually improve your relationship with the character, and the relationship will be maxed out once five hearts are filled. Specifically, players can explore a different part of the cabin each day, they get one choice and then the day is over. The player clicks to progress the story and makes sporadic dialogue and action choices. GameplayĬooking Companions plays, for the most part, like most visual novels. The writing itself is the highlight of the game with the excellent characterisation of the four friends, each with very distinct personalities, and the fantastic visceral detail included in some of the game’s darker moments. The narrative is surprising, with plenty of twists and turns to keep the player intrigued. As the days go by the hunger starts to get to everyone more and more, it is here that things start to turn sinister! Rations run low and tensions rise, and then there are the nightmares to contend with. ![]() However, after a couple of days heavy rain starts up and the area begins to flood, trapping everyone inside. ![]() ![]() Everything is lovely and there is nothing to worry about, there is even a group of sentient fruit and vegetables (The Chompettes) living in the kitchen. Karin, Mariah, Anatoly and Gregor instruct the player’s character to cook them some food while they go out foraging. The game begins with a group of friends arriving at the cabin in the woods. Note: This game is not suitable for children or those who are easily disturbed. ![]()
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